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Prototype


What is a Prototype?

A Prototype is a preliminary model or mock-up of a product used during the development phase to explore ideas, test functionality, and gather feedback. Prototypes can range from simple sketches or wireframes to fully functional versions of the product. The main purpose of a prototype is to provide a tangible representation of the product, allowing stakeholders to interact with and evaluate the concept before full-scale production begins.

When is a Prototype Used?

Prototypes are used in the early stages of product development. They are particularly valuable during the design phase when ideas are being conceptualized and tested. Prototypes can also be used during usability testing, where they help identify potential issues with the product’s design or functionality. In Agile development, prototypes are often iterated upon quickly to refine the product based on user feedback and technical feasibility.

Pros of Using Prototypes

Cons of Using Prototypes

How is a Prototype Useful for Product Managers?

For product managers, prototypes are essential tools for:

When Should a Prototype Not Be Used?

Additional Considerations for Product Managers



Related Terms

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NoTitleBrief
1 Alpha Test

Initial testing of a product prototype within the developing company to identify potential defects.

2 Beta Test

Testing a new product prototype with actual users to discover potential defects before launch.

3 Brand Extension

A variation of a product that carries the brand name of the core product.

4 Agile Development

A methodology emphasizing iterative development, where requirements and solutions evolve through collaboration between self-organizing cross-functional teams.

5 Scrum

An Agile framework for managing work with an emphasis on software development, involving roles such as Scrum Master, Product Owner, and Development Team.

6 Sprint

A set period during which specific work has to be completed and made ready for review in Agile frameworks like Scrum.

7 Minimum Viable Product (MVP)

A version of a new product that allows a team to collect the maximum amount of validated learning about customers with the least effort.

8 Continuous Integration (CI)

A practice in software engineering where team members integrate their work frequently, typically several times a day.

9 Definition of Done

A shared understanding of what it means for work to be complete, ensuring that nothing is left out and work meets the agreed quality.

10 Scrum Master

A role in Scrum responsible for ensuring the team follows the Agile values and practices, and removes impediments to progress.

Rohit Katiyar

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