No | Title | Brief |
1 |
Alpha Test |
Initial testing of a product prototype within the developing company to identify potential defects.
|
2 |
Beta Test |
Testing a new product prototype with actual users to discover potential defects before launch.
|
3 |
Benchmarking |
Comparing a product, feature, or process against best-in-class standards to improve quality.
|
4 |
Brand Equity |
The goodwill or positive identity associated with a brand.
|
5 |
Brand Extension |
A variation of a product that carries the brand name of the core product.
|
6 |
Competitive Intelligence |
Gathering and analyzing information about the competitive environment.
|
7 |
Concept Screening |
Evaluating new product ideas to determine if they merit further development.
|
8 |
Concept Testing |
Presenting new product ideas to customers for feedback before further development.
|
9 |
Customer Visit Program |
A qualitative research method where product managers visit customers to collect market information.
|
10 |
Delphi Technique |
Reconciling subjective forecasts through a series of estimates from a panel of experts.
|
11 |
Distribution Channel |
The set of firms and individuals that help move a product from the producer to the customer.
|
12 |
Focus Group |
A semi-structured interview with a small group of customers for qualitative research purposes.
|
13 |
Gross Margin |
Sales revenue minus the cost of goods sold.
|
14 |
Product Launch |
The introduction of a new product to the market.
|
15 |
Market Segmentation |
Dividing a broad target market into smaller, more homogeneous subsets.
|
16 |
Matrix Organization |
An organizational structure where individuals have both direct line and horizontal reporting responsibilities.
|
17 |
Milestone Activities Chart |
A schedule of key activities and their desired completion dates in a product launch.
|
18 |
New Product Proposal |
A summary business plan for a new product concept.
|
19 |
Perceptual Map |
A visual representation of how customers position a product versus its competitors.
|
20 |
Positioning Statement |
A statement on how a product should be perceived relative to competitors.
|
21 |
Price Sensitivity |
The degree to which a target market is influenced by price in purchasing decisions.
|
22 |
Product Fact Book |
A compilation of all information a company has on a product, its customers, and competitors.
|
23 |
Prototype |
A preliminary version of a new product used for research purposes.
|
24 |
Pulsing |
Grouping marketing communications within a specific period to maximize impact.
|
25 |
Regression Analysis |
A statistical method for forecasting sales based on causal variables.
|
26 |
Return on Promotional Investment (ROPI) |
The revenue generated directly from marketing communications as a percentage of the investment.
|
27 |
Roll-out |
The process of selectively introducing a new product to various markets.
|
28 |
Segment Management |
Organizing internal decisions and job roles by market segment rather than by product or function.
|
29 |
Share (Market Share) |
The portion of overall sales in a market accounted for by a particular product, brand, or service.
|
30 |
Standard Industrial Classification (SIC) |
Numeric codes assigned by the government to companies to designate their industry.
|
31 |
Target Market |
A market or portion of a market that a company focuses its resources on serving.
|
32 |
Test Marketing |
Introducing a new product to a limited audience to test the effectiveness of the marketing strategy.
|
33 |
Unique Selling Proposition (USP) |
The primary competitive differentiation of a product or service.
|
34 |
Variable Costs |
Costs that vary directly with the level of production.
|
35 |
Action Program |
Steps outlined in a marketing plan to implement the marketing strategy.
|
36 |
Brand Manager |
The title often used for product managers in consumer packaged goods.
|
37 |
Category Killers |
Large-scale companies that dominate their industries by operating more cost-effectively.
|
38 |
Causal Forecasts |
Forecasts developed by studying the cause-and-effect relationships between variables.
|
39 |
Contribution Margin |
The amount of revenue left after subtracting incremental costs.
|
40 |
Flanker Brands |
Products created to target a new market segment without altering the positioning of the main brand.
|
41 |
Frame of Reference |
The set of products a customer considers when making a purchase decision in a given product category.
|
42 |
Launch Control Plan |
A plan identifying activities for new product commercialization and monitoring progress.
|
43 |
Price Point Pricing |
Setting a price based on certain price points that are believed to be appealing to consumers.
|
44 |
Product Life Cycle |
The stages a product goes through from introduction to decline.
|
45 |
Agile Development |
A methodology emphasizing iterative development, where requirements and solutions evolve through collaboration between self-organizing cross-functional teams.
|
46 |
Scrum |
An Agile framework for managing work with an emphasis on software development, involving roles such as Scrum Master, Product Owner, and Development Team.
|
47 |
Sprint |
A set period during which specific work has to be completed and made ready for review in Agile frameworks like Scrum.
|
48 |
Kanban |
A visual workflow management method that helps teams visualize their work, maximize efficiency, and improve continuously.
|
49 |
Product Backlog |
An ordered list of everything that is known to be needed in the product, managed by the Product Owner.
|
50 |
User Story |
A tool used in Agile to capture a description of a software feature from an end-user perspective.
|
51 |
Minimum Viable Product (MVP) |
A version of a new product that allows a team to collect the maximum amount of validated learning about customers with the least effort.
|
52 |
Velocity |
A measure of the amount of work a team can tackle during a single Sprint.
|
53 |
Daily Standup |
A short, daily meeting where team members synchronize activities and discuss progress and obstacles.
|
54 |
Continuous Integration (CI) |
A practice in software engineering where team members integrate their work frequently, typically several times a day.
|
55 |
Retrospective |
A meeting held at the end of each Sprint where the team discusses what went well, what didn't, and how to improve.
|
56 |
Definition of Done |
A shared understanding of what it means for work to be complete, ensuring that nothing is left out and work meets the agreed quality.
|
57 |
Epic |
A large body of work that can be broken down into smaller tasks or User Stories.
|
58 |
Burndown Chart |
A graphical representation of work left to do versus time, used to track the progress of a Sprint.
|
59 |
Scrum Master |
A role in Scrum responsible for ensuring the team follows the Agile values and practices, and removes impediments to progress.
|
60 |
Sprint Planning |
A meeting where the team determines what to complete in the upcoming Sprint.
|
61 |
Sprint Review |
A meeting at the end of a Sprint where the Scrum team shows what they accomplished during the Sprint.
|
62 |
Cross-Functional Team |
A group of people with different functional expertise working toward a common goal, often seen in Agile teams.
|
63 |
Iteration |
A time-boxed cycle of development in Agile frameworks, similar to a Sprint.
|
64 |
Test-Driven Development (TDD) |
A software development process that relies on the repetition of a very short development cycle: first, the developer writes an automated test case that defines a desired improvement or new function.
|
65 |
Lean Software Development |
An Agile framework that is based on optimizing efficiency and reducing waste in software development.
|
66 |
Acceptance Criteria |
The conditions that a software product must satisfy to be accepted by a user, customer, or other stakeholder.
|
67 |
Agile Manifesto |
A declaration of the values and principles expressed in Agile methodologies for software development.
|
68 |
Product Roadmap |
A high-level, visual summary that maps out the vision and direction of your product offering over time.
|
69 |
A/B Testing |
A method of comparing two versions of a webpage or app against each other to determine which one performs better.
|
70 |
Customer Journey |
The complete sum of experiences that customers go through when interacting with your company and brand.
|
71 |
Backlog Grooming |
The process of refining and prioritizing items in the product backlog to ensure the team is working on the most valuable tasks.
|
72 |
OKRs (Objectives and Key Results) |
A goal-setting framework used by teams to define measurable goals and track their outcomes.
|
73 |
Product-Market Fit |
The degree to which a product satisfies strong market demand.
|
74 |
Agile Methodology |
A project management approach used in software development, which focuses on iterative development.
|
75 |
Lean Startup |
A methodology for developing businesses and products that aim to shorten product development cycles.
|
76 |
Product Vision |
A long-term, strategic view of where a product is going, defining the purpose and the ideal state of the product.
|
77 |
Go-to-Market Strategy |
An action plan that specifies how a company will reach target customers and achieve a competitive advantage.
|
78 |
User Experience (UX) |
The overall experience a user has when interacting with a product, especially in terms of how easy or pleasing it is to use.
|
79 |
Customer Empathy |
The ability to understand the emotions, experiences, and needs of the customer.
|
80 |
Competitive Analysis |
The process of identifying your competitors and evaluating their strategies to determine their strengths and weaknesses relative to yours.
|
81 |
Wireframe |
A basic visual guide used to suggest the layout and placement of fundamental design elements in the interface design.
|
82 |
Scalability |
The capability of a system, network, or process to handle a growing amount of work, or its potential to accommodate growth.
|
83 |
Technical Debt |
The concept of the future cost incurred when choosing an easy solution now instead of a better approach that would take longer.
|
84 |
Customer Segmentation |
The practice of dividing a customer base into groups of individuals that are similar in specific ways relevant to marketing.
|
85 |
Persona |
A semi-fictional representation of your ideal customer based on market research and real data about your existing customers.
|
86 |
Product Lifecycle |
The stages a product goes through from when it was first thought of until it is removed from the market.
|
87 |
Growth Hacking |
A process of rapid experimentation across marketing channels and product development to identify the most effective ways to grow a business.
|
88 |
Monetization |
The process of converting a product or service into a source of revenue.
|
89 |
Churn Rate |
The rate at which customers stop using a product over a specific period.
|
90 |
Cohort Analysis |
A type of analysis where users are grouped into cohorts, or segments, for tracking and comparison.
|
91 |
Customer Retention |
The strategies and practices used to retain customers over time.
|
92 |
Net Promoter Score |
A metric used to gauge the loyalty of a firm's customer relationships.
|
93 |
Product Iteration |
The process of making successive improvements or refinements to a product.
|
94 |
Revenue Streams |
The various sources through which a product generates revenue.
|
95 |
User Acquisition Cost |
The cost associated with acquiring a new user or customer.
|
96 |
Funnel Analysis |
The analysis of the steps users take to complete a task or conversion on a website.
|
97 |
Customer Lifetime Value |
The total revenue a business can reasonably expect from a single customer account.
|
98 |
Key Performance Indicators |
Specific measurements used to track performance and success in an organization.
|
99 |
Roadmap Prioritization |
The process of determining which features or initiatives to prioritize in the product roadmap.
|
100 |
Feature Parity |
The practice of ensuring that a product or feature set is comparable with competitors.
|
101 |
Time to Market |
The duration it takes for a product to reach the market from the conception stage.
|
102 |
Use Case |
A description of how a user uses a product to achieve a specific goal.
|
103 |
Go/No-Go Decision |
A decision-making process used to determine whether to proceed with or cancel a project.
|
104 |
SWOT Analysis |
A framework for identifying internal and external factors that can affect a product's success.
|
105 |
Stakeholder Management |
The process of managing expectations and communication with key stakeholders.
|
106 |
Growth Metrics |
Metrics used to measure growth-related performance in a product or business.
|
107 |
Product Differentiation |
The unique attributes or benefits that set a product apart from competitors.
|
108 |
Voice of Customer |
A process used to capture the customers' expectations, preferences, and aversions.
|
109 |
Customer Onboarding |
The process of integrating new users or customers into a product.
|
110 |
Value Proposition |
A clear statement that explains how your product solves customers' problems.
|
111 |
Product Evangelism |
The practice of promoting a product to the public and within the company.
|
112 |
Operational Metrics |
Metrics used to measure the efficiency and effectiveness of business operations.
|
113 |
Quality Assurance |
The process of ensuring that a product meets certain standards of quality before it is launched.
|
114 |
User Testing |
The process of testing a product with real users to gather feedback on its usability and functionality.
|
115 |
Customer Feedback Loop |
The ongoing process of gathering, analyzing, and implementing customer feedback to improve the product.
|
116 |
Product Adoption |
The process by which users start using a product after it has been launched.
|
117 |
Usability Testing |
A method used to evaluate a product by testing it on users to identify usability issues.
|
118 |
Feature Creep |
The excessive ongoing addition of new features to a product, which can lead to product bloat.
|
119 |
Net Revenue Retention |
A metric that measures the percentage of revenue retained from existing customers over a specific period.
|
120 |
Unit Economics |
A measure of the profitability of a business model, calculated by revenue generated per unit sold.
|
121 |
Market Validation |
The process of verifying that a product idea has a potential market before full-scale development.
|
122 |
Business Model Canvas |
A strategic management template used for developing new business models.
|
123 |
Customer Development |
The process of discovering and validating the needs and pain points of potential customers.
|
124 |
MVP Launch |
The initial release of an MVP to the market to validate assumptions and gather early feedback.
|
125 |
Pivot |
A significant shift in a product strategy, often in response to market feedback or performance.
|
126 |
Sales Funnel |
A visual representation of the steps involved in converting prospects into customers.
|
127 |
Freemium Model |
A pricing strategy where basic features are provided for free, with more advanced features available for a fee.
|
128 |
Value Stream Mapping |
A lean management method for analyzing and improving the flow of information or materials required to produce a product.
|
129 |
Continuous Delivery |
A software engineering approach where code changes are automatically prepared for a release to production.
|
130 |
Retention Rate |
The percentage of customers who continue to use a product over time.
|
131 |
Innovation Accounting |
A method of measuring innovation progress and ensuring alignment with business goals.
|
132 |
Lead Time |
The amount of time it takes from the initiation of a process to its completion.
|
133 |
Customer Success |
The efforts and strategies used to ensure customers achieve their desired outcomes while using a product.
|
134 |
SaaS Metrics |
Key performance metrics specific to software as a service (SaaS) businesses.
|
135 |
Competitive Positioning |
The strategic process of differentiating a product from competitors to establish its market position.
|
136 |
Product/Market Fit |
The degree to which a product satisfies a strong market demand, ensuring its viability.
|
137 |
Customer Journey Mapping |
A visualization of the process a customer goes through to achieve a goal with a product.
|
138 |
Conversion Rate |
The percentage of users who take a desired action, such as making a purchase or signing up for a newsletter.
|
139 |
User Persona |
A detailed representation of a user segment based on demographic and psychographic data.
|
140 |
Agile Framework |
A methodology for delivering a project incrementally by breaking it down into smaller segments.
|
141 |
Sprint Retrospective |
A meeting held at the end of a sprint to reflect on the process and identify improvements.
|
142 |
Kanban Board |
A visual tool used to manage and improve work processes through workflow visualization.
|
143 |
Continuous Integration |
The practice of merging all developers' working copies to a shared mainline several times a day.
|
144 |
Feature Flag |
A technique used to enable or disable features in a software application without deploying new code.
|
145 |
Lean Product Development |
A methodology that focuses on minimizing waste and maximizing value in product development.
|
146 |
Design Thinking |
A problem-solving approach that involves understanding the user's needs and developing creative solutions.
|
147 |
User Flow |
A representation of the steps a user takes to accomplish a specific task within a product.
|
148 |
Wireframing |
A low-fidelity visual representation of a user interface, used to establish structure and layout.
|
149 |
Prototyping |
An early sample or model of a product used to test a concept or process.
|
150 |
Heuristic Evaluation |
An informal method of usability testing based on established heuristics or best practices.
|
151 |
Task Analysis |
The process of analyzing the tasks a user must complete to achieve a specific goal.
|
152 |
Scenario Planning |
A process of planning for future scenarios that could impact a product or business.
|
153 |
MoSCoW Prioritization |
A prioritization technique used to categorize tasks or features into must-haves, should-haves, could-haves, and won't-haves.
|
154 |
OKR (Objectives and Key Results) |
A goal-setting framework used to define objectives and track their outcomes.
|
155 |
Customer Churn |
The percentage of customers who stop using a product over a specific period.
|
156 |
Demand Forecasting |
The practice of predicting future customer demand to optimize product availability.
|
157 |
Unit Testing |
A type of testing where individual units or components of a product are tested.
|
158 |
Behavior-Driven Development (BDD) |
A development approach that encourages collaboration between developers, QA, and non-technical participants.
|
159 |
Exploratory Testing |
An approach to software testing that is concisely conducted to discover unknown issues.
|
160 |
Heatmaps |
A data visualization tool that shows how users interact with a webpage.
|
161 |
Landing Page Optimization |
The process of improving a landing page to increase conversions.
|
162 |
Metrics Dashboard |
A tool that displays key metrics to monitor performance.
|
163 |
Retention Analysis |
The analysis of customer retention data to identify patterns and improve retention rates.
|
164 |
Server-Side Rendering (SSR) |
A technique that renders a webpage on the server before it is sent to the client.
|
165 |
Client-Side Rendering (CSR) |
A technique that renders a webpage in the browser using JavaScript.
|
166 |
Responsive Design |
A design approach that ensures a website looks and works well on various devices.
|
167 |
AB Test |
A method of testing where two versions of a webpage are compared to determine which performs better.
|
168 |
User Acceptance Testing (UAT) |
A type of testing performed by the end-users to ensure the product works as expected.
|
169 |
Continuous Deployment |
A practice where code is automatically tested and deployed to production after a successful build.
|
170 |
Technical Specifications |
A detailed document that describes the technical requirements and design of a product.
|
171 |
API Gateway |
A server that acts as an API front-end, handling request routing, composition, and other functions.
|
172 |
Microservices |
A software architecture style that structures an application as a collection of small, independent services.
|
173 |
Version Control |
A system that records changes to a file or set of files over time so you can recall specific versions later.
|
174 |
User Journey Map |
A visual representation of a customer's journey with a product.
|
175 |
Time to Value (TTV) |
The time it takes for a customer to realize the value of a product.
|
176 |
Net Promoter Score (NPS) |
A metric used to measure customer loyalty and satisfaction.
|
177 |
Churn Analysis |
The process of analyzing customer churn to identify patterns and reduce turnover.
|
178 |
Product Qualified Lead (PQL) |
A lead that has been qualified based on product usage, indicating a high likelihood of conversion.
|
179 |
Jobs to be Done (JTBD) |
A framework for understanding customer needs by identifying the jobs they are trying to accomplish.
|
180 |
Use Case Diagram |
A diagram that visually represents how users will interact with a system.
|
181 |
Product Requirements Document (PRD) |
A document that outlines the features, functionality, and requirements of a product.
|
182 |
Market Opportunity Analysis |
An analysis conducted to identify and evaluate the potential market for a product.
|
183 |
Sales Pipeline |
A visual representation of the stages in a sales process.
|
184 |
Total Addressable Market (TAM) |
The total market demand for a product or service.
|
185 |
Unique Value Proposition (UVP) |
A clear statement that describes the unique value a product offers to customers.
|
186 |
Channel Strategy |
A strategy for selecting the most effective distribution channels to reach customers.
|
187 |
Feature Prioritization |
The process of ranking features based on their importance and impact.
|
188 |
Go-to-Market Plan |
A plan that outlines the strategy and tactics for launching a product to market.
|
189 |
Market Development Strategy |
A strategy aimed at expanding the reach of a product to new markets.
|
190 |
Customer Journey Analytics |
The practice of analyzing customer journey data to optimize the customer experience.
|
191 |
Persona Development |
The process of creating detailed personas to represent different segments of a target audience.
|
192 |
Customer Effort Score (CES) |
A metric used to measure the ease with which customers can complete a task.
|
193 |
Value Stream |
A lean methodology tool used to analyze and optimize the flow of information or materials.
|
194 |
System Usability Scale (SUS) |
A simple, ten-item scale used to measure the usability of a product.
|
195 |
Customer Advocacy |
The process of ensuring customers are satisfied and will advocate for your product.
|
196 |
Product Lifecycle Management (PLM) |
The process of managing the entire lifecycle of a product from inception to retirement.
|
197 |
Product Strategy Canvas |
A strategic tool used to map out the key elements of a product strategy.
|
198 |
Feature Toggle |
A technique that allows enabling or disabling specific features within a software product.
|
199 |
Customer Health Score |
A metric used to assess the overall health and engagement of a customer with your product.
|
200 |
Technical Roadmap |
A detailed plan that outlines the future development and deployment of technical solutions.
|
201 |
Agile Release Train (ART) |
A method used in SAFe (Scaled Agile Framework) to align teams to a shared mission and vision.
|
202 |
Design Sprint |
A five-phase process used to design and prototype ideas in a short timeframe.
|
203 |
Innovation Funnel |
A structured approach for managing the innovation process and identifying new product opportunities.
|
204 |
Product Portfolio Management |
The centralized management of processes, methods, and technologies used by product managers to develop and manage products.
|
205 |
Service Blueprint |
A diagram that visualizes the service delivery process and how users interact with it.
|
206 |
Business Model Innovation |
A process of improving and innovating business models to stay competitive.
|
207 |
Timeboxing |
A time management technique that allocates a fixed amount of time to an activity.
|
208 |
Value Proposition Canvas |
A tool that helps to ensure that a product's value proposition aligns with customer needs.
|
209 |
Digital Transformation |
The process of using digital technology to transform business processes and customer experiences.
|
210 |
Customer Data Platform (CDP) |
A software platform that centralizes customer data from various sources.
|
211 |
Scenario Analysis |
A process of analyzing possible future events by considering alternative possible outcomes.
|
212 |
Voice of the Employee (VoE) |
A method for gathering feedback from employees to improve products and processes.
|
213 |
Feature Backlog |
A prioritized list of features to be developed for a product.
|
214 |
Market Requirements Document (MRD) |
A document that captures the market needs and requirements for a product.
|
215 |
Technology Stack |
The combination of software products and programming languages used in product development.
|
216 |
User-Centered Design (UCD) |
A design process that focuses on the needs, wants, and limitations of the end user.
|
217 |
Test Automation |
The use of software tools to perform tests on a product automatically.
|
218 |
Agile Retrospective |
A meeting held after an iteration to reflect on what went well and what can be improved.
|
219 |
Business Case |
A document that outlines the justification for a project, including its benefits and costs.
|
220 |
Data-Driven Decision Making |
The practice of making decisions based on data analysis rather than intuition or observation.
|
221 |
Feature Rollout |
The process of gradually releasing a new feature to a subset of users before a full launch.
|
222 |
Lean Analytics |
A method that uses data to continuously improve business processes and product performance.
|
223 |
Minimum Marketable Product (MMP) |
The version of a product that has just enough features to be marketable and generate feedback.
|
224 |
Network Effects |
The phenomenon where a product becomes more valuable as more people use it.
|
225 |
Product Adoption Curve |
A model that describes the stages of adoption that customers go through when they start using a new product.
|
226 |
Release Management |
The process of managing, planning, and controlling the release of software updates.
|
227 |
SaaS (Software as a Service) |
A software delivery model where software is licensed on a subscription basis and is centrally hosted.
|
228 |
Scope Creep |
The uncontrolled expansion of project scope without corresponding increases in resources or timelines.
|
229 |
Sprint Backlog |
A list of tasks to be completed during a sprint, derived from the product backlog.
|
230 |
Versioning |
The practice of assigning unique identifiers to different versions of a product.
|
231 |
Wireframing Tools |
Tools used to create low-fidelity visual representations of user interfaces.
|
232 |
User Experience Research (UXR) |
The practice of studying users to understand their behaviors and needs in order to improve product design.
|
233 |
Customer Journey Map |
A visual representation of the process a customer goes through to achieve a goal with a product.
|
234 |
Decision Matrix |
A tool used to evaluate and prioritize options by weighting them against criteria.
|
235 |
Ecosystem Mapping |
A diagram that visualizes the interconnected components of a business ecosystem.
|
236 |
Market Entry Strategy |
A strategy for entering a new market, including the choice of entry mode and market positioning.
|
237 |
Net Revenue Retention (NRR) |
A metric that measures the percentage of revenue retained from existing customers over a specific period.
|
238 |
OKR Alignment |
The practice of aligning OKRs across teams to ensure they contribute to overall company objectives.
|
239 |
Product Market Expansion Grid |
A tool used to explore new product opportunities by assessing current products and markets.
|
240 |
Product Metrics |
Quantitative measures used to track and assess the success of a product.
|
241 |
Revenue Model |
The strategy a company uses to generate income from its product offerings.
|
242 |
Roadmapping Tools |
Tools used to create and manage a product roadmap.
|
243 |
Sales Enablement |
The process of providing the sales team with the resources they need to effectively sell a product.
|
244 |
Service Level Agreement (SLA) |
A commitment between a service provider and a customer regarding the expected level of service.
|
245 |
SWOT Matrix |
A strategic planning tool used to identify strengths, weaknesses, opportunities, and threats.
|
246 |
Test Plan |
A document that describes the objectives, scope, and approach for a product test.
|
247 |
User Engagement |
The degree to which users interact with a product, measured by metrics such as session duration and frequency.
|
248 |
User Feedback Loop |
A continuous process of gathering, analyzing, and acting on user feedback to improve a product.
|
249 |
Workflow Automation |
The use of technology to automate repeatable tasks and processes within a workflow.
|
250 |
Customer Success Management |
The process of managing customer relationships to ensure they achieve desired outcomes.
|
251 |
Data Warehouse |
A centralized repository for storing and managing large volumes of structured data.
|
252 |
Feature Gating |
A technique that controls access to new features based on user attributes or behaviors.
|
253 |
Key Result Area (KRA) |
A specific area of results for which a person or department is responsible.
|
254 |
Net Promoter System (NPS) |
A methodology for improving customer loyalty and satisfaction through continuous feedback.
|
255 |
Omnichannel Strategy |
A strategy that integrates multiple channels to create a seamless customer experience.
|
256 |
Quality of Experience (QoE) |
A metric that measures the overall satisfaction and experience of users with a product.
|
257 |
Release Cadence |
The frequency and timing of product releases to the market.
|
258 |
Scalable Architecture |
A system design that allows a product to handle increased loads efficiently.
|
259 |
Service-Oriented Architecture (SOA) |
A design pattern that allows services to communicate with each other over a network.
|
260 |
User Flow Diagram |
A visual representation of the steps a user takes to complete a task within a product.
|
261 |
Web Analytics |
The practice of measuring and analyzing web data to understand user behavior and improve performance.
|
262 |
Zero-Based Budgeting |
A budgeting method where all expenses must be justified for each new period.
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