Browse Glossary on Startup & Product Management

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1 Alpha Test

Initial testing of a product prototype within the developing company to identify potential defects.

2 Beta Test

Testing a new product prototype with actual users to discover potential defects before launch.

3 Benchmarking

Comparing a product, feature, or process against best-in-class standards to improve quality.

4 Brand Equity

The goodwill or positive identity associated with a brand.

5 Brand Extension

A variation of a product that carries the brand name of the core product.

6 Competitive Intelligence

Gathering and analyzing information about the competitive environment.

7 Concept Screening

Evaluating new product ideas to determine if they merit further development.

8 Concept Testing

Presenting new product ideas to customers for feedback before further development.

9 Customer Visit Program

A qualitative research method where product managers visit customers to collect market information.

10 Delphi Technique

Reconciling subjective forecasts through a series of estimates from a panel of experts.

11 Distribution Channel

The set of firms and individuals that help move a product from the producer to the customer.

12 Focus Group

A semi-structured interview with a small group of customers for qualitative research purposes.

13 Gross Margin

Sales revenue minus the cost of goods sold.

14 Product Launch

The introduction of a new product to the market.

15 Market Segmentation

Dividing a broad target market into smaller, more homogeneous subsets.

16 Matrix Organization

An organizational structure where individuals have both direct line and horizontal reporting responsibilities.

17 Milestone Activities Chart

A schedule of key activities and their desired completion dates in a product launch.

18 New Product Proposal

A summary business plan for a new product concept.

19 Perceptual Map

A visual representation of how customers position a product versus its competitors.

20 Positioning Statement

A statement on how a product should be perceived relative to competitors.

21 Price Sensitivity

The degree to which a target market is influenced by price in purchasing decisions.

22 Product Fact Book

A compilation of all information a company has on a product, its customers, and competitors.

23 Prototype

A preliminary version of a new product used for research purposes.

24 Pulsing

Grouping marketing communications within a specific period to maximize impact.

25 Regression Analysis

A statistical method for forecasting sales based on causal variables.

26 Return on Promotional Investment (ROPI)

The revenue generated directly from marketing communications as a percentage of the investment.

27 Roll-out

The process of selectively introducing a new product to various markets.

28 Segment Management

Organizing internal decisions and job roles by market segment rather than by product or function.

29 Share (Market Share)

The portion of overall sales in a market accounted for by a particular product, brand, or service.

30 Standard Industrial Classification (SIC)

Numeric codes assigned by the government to companies to designate their industry.

31 Target Market

A market or portion of a market that a company focuses its resources on serving.

32 Test Marketing

Introducing a new product to a limited audience to test the effectiveness of the marketing strategy.

33 Unique Selling Proposition (USP)

The primary competitive differentiation of a product or service.

34 Variable Costs

Costs that vary directly with the level of production.

35 Action Program

Steps outlined in a marketing plan to implement the marketing strategy.

36 Brand Manager

The title often used for product managers in consumer packaged goods.

37 Category Killers

Large-scale companies that dominate their industries by operating more cost-effectively.

38 Causal Forecasts

Forecasts developed by studying the cause-and-effect relationships between variables.

39 Contribution Margin

The amount of revenue left after subtracting incremental costs.

40 Flanker Brands

Products created to target a new market segment without altering the positioning of the main brand.

41 Frame of Reference

The set of products a customer considers when making a purchase decision in a given product category.

42 Launch Control Plan

A plan identifying activities for new product commercialization and monitoring progress.

43 Price Point Pricing

Setting a price based on certain price points that are believed to be appealing to consumers.

44 Product Life Cycle

The stages a product goes through from introduction to decline.

45 Agile Development

A methodology emphasizing iterative development, where requirements and solutions evolve through collaboration between self-organizing cross-functional teams.

46 Scrum

An Agile framework for managing work with an emphasis on software development, involving roles such as Scrum Master, Product Owner, and Development Team.

47 Sprint

A set period during which specific work has to be completed and made ready for review in Agile frameworks like Scrum.

48 Kanban

A visual workflow management method that helps teams visualize their work, maximize efficiency, and improve continuously.

49 Product Backlog

An ordered list of everything that is known to be needed in the product, managed by the Product Owner.

50 User Story

A tool used in Agile to capture a description of a software feature from an end-user perspective.

51 Minimum Viable Product (MVP)

A version of a new product that allows a team to collect the maximum amount of validated learning about customers with the least effort.

52 Velocity

A measure of the amount of work a team can tackle during a single Sprint.

53 Daily Standup

A short, daily meeting where team members synchronize activities and discuss progress and obstacles.

54 Continuous Integration (CI)

A practice in software engineering where team members integrate their work frequently, typically several times a day.

55 Retrospective

A meeting held at the end of each Sprint where the team discusses what went well, what didn't, and how to improve.

56 Definition of Done

A shared understanding of what it means for work to be complete, ensuring that nothing is left out and work meets the agreed quality.

57 Epic

A large body of work that can be broken down into smaller tasks or User Stories.

58 Burndown Chart

A graphical representation of work left to do versus time, used to track the progress of a Sprint.

59 Scrum Master

A role in Scrum responsible for ensuring the team follows the Agile values and practices, and removes impediments to progress.

60 Sprint Planning

A meeting where the team determines what to complete in the upcoming Sprint.

61 Sprint Review

A meeting at the end of a Sprint where the Scrum team shows what they accomplished during the Sprint.

62 Cross-Functional Team

A group of people with different functional expertise working toward a common goal, often seen in Agile teams.

63 Iteration

A time-boxed cycle of development in Agile frameworks, similar to a Sprint.

64 Test-Driven Development (TDD)

A software development process that relies on the repetition of a very short development cycle: first, the developer writes an automated test case that defines a desired improvement or new function.

65 Lean Software Development

An Agile framework that is based on optimizing efficiency and reducing waste in software development.

66 Acceptance Criteria

The conditions that a software product must satisfy to be accepted by a user, customer, or other stakeholder.

67 Agile Manifesto

A declaration of the values and principles expressed in Agile methodologies for software development.

68 Product Roadmap

A high-level, visual summary that maps out the vision and direction of your product offering over time.

69 A/B Testing

A method of comparing two versions of a webpage or app against each other to determine which one performs better.

70 Customer Journey

The complete sum of experiences that customers go through when interacting with your company and brand.

71 Backlog Grooming

The process of refining and prioritizing items in the product backlog to ensure the team is working on the most valuable tasks.

72 OKRs (Objectives and Key Results)

A goal-setting framework used by teams to define measurable goals and track their outcomes.

73 Product-Market Fit

The degree to which a product satisfies strong market demand.

74 Agile Methodology

A project management approach used in software development, which focuses on iterative development.

75 Lean Startup

A methodology for developing businesses and products that aim to shorten product development cycles.

76 Product Vision

A long-term, strategic view of where a product is going, defining the purpose and the ideal state of the product.

77 Go-to-Market Strategy

An action plan that specifies how a company will reach target customers and achieve a competitive advantage.

78 User Experience (UX)

The overall experience a user has when interacting with a product, especially in terms of how easy or pleasing it is to use.

79 Customer Empathy

The ability to understand the emotions, experiences, and needs of the customer.

80 Competitive Analysis

The process of identifying your competitors and evaluating their strategies to determine their strengths and weaknesses relative to yours.

81 Wireframe

A basic visual guide used to suggest the layout and placement of fundamental design elements in the interface design.

82 Scalability

The capability of a system, network, or process to handle a growing amount of work, or its potential to accommodate growth.

83 Technical Debt

The concept of the future cost incurred when choosing an easy solution now instead of a better approach that would take longer.

84 Customer Segmentation

The practice of dividing a customer base into groups of individuals that are similar in specific ways relevant to marketing.

85 Persona

A semi-fictional representation of your ideal customer based on market research and real data about your existing customers.

86 Product Lifecycle

The stages a product goes through from when it was first thought of until it is removed from the market.

87 Growth Hacking

A process of rapid experimentation across marketing channels and product development to identify the most effective ways to grow a business.

88 Monetization

The process of converting a product or service into a source of revenue.

89 Churn Rate

The rate at which customers stop using a product over a specific period.

90 Cohort Analysis

A type of analysis where users are grouped into cohorts, or segments, for tracking and comparison.

91 Customer Retention

The strategies and practices used to retain customers over time.

92 Net Promoter Score

A metric used to gauge the loyalty of a firm's customer relationships.

93 Product Iteration

The process of making successive improvements or refinements to a product.

94 Revenue Streams

The various sources through which a product generates revenue.

95 User Acquisition Cost

The cost associated with acquiring a new user or customer.

96 Funnel Analysis

The analysis of the steps users take to complete a task or conversion on a website.

97 Customer Lifetime Value

The total revenue a business can reasonably expect from a single customer account.

98 Key Performance Indicators

Specific measurements used to track performance and success in an organization.

99 Roadmap Prioritization

The process of determining which features or initiatives to prioritize in the product roadmap.

100 Feature Parity

The practice of ensuring that a product or feature set is comparable with competitors.

101 Time to Market

The duration it takes for a product to reach the market from the conception stage.

102 Use Case

A description of how a user uses a product to achieve a specific goal.

103 Go/No-Go Decision

A decision-making process used to determine whether to proceed with or cancel a project.

104 SWOT Analysis

A framework for identifying internal and external factors that can affect a product's success.

105 Stakeholder Management

The process of managing expectations and communication with key stakeholders.

106 Growth Metrics

Metrics used to measure growth-related performance in a product or business.

107 Product Differentiation

The unique attributes or benefits that set a product apart from competitors.

108 Voice of Customer

A process used to capture the customers' expectations, preferences, and aversions.

109 Customer Onboarding

The process of integrating new users or customers into a product.

110 Value Proposition

A clear statement that explains how your product solves customers' problems.

111 Product Evangelism

The practice of promoting a product to the public and within the company.

112 Operational Metrics

Metrics used to measure the efficiency and effectiveness of business operations.

113 Quality Assurance

The process of ensuring that a product meets certain standards of quality before it is launched.

114 User Testing

The process of testing a product with real users to gather feedback on its usability and functionality.

115 Customer Feedback Loop

The ongoing process of gathering, analyzing, and implementing customer feedback to improve the product.

116 Product Adoption

The process by which users start using a product after it has been launched.

117 Usability Testing

A method used to evaluate a product by testing it on users to identify usability issues.

118 Feature Creep

The excessive ongoing addition of new features to a product, which can lead to product bloat.

119 Net Revenue Retention

A metric that measures the percentage of revenue retained from existing customers over a specific period.

120 Unit Economics

A measure of the profitability of a business model, calculated by revenue generated per unit sold.

121 Market Validation

The process of verifying that a product idea has a potential market before full-scale development.

122 Business Model Canvas

A strategic management template used for developing new business models.

123 Customer Development

The process of discovering and validating the needs and pain points of potential customers.

124 MVP Launch

The initial release of an MVP to the market to validate assumptions and gather early feedback.

125 Pivot

A significant shift in a product strategy, often in response to market feedback or performance.

126 Sales Funnel

A visual representation of the steps involved in converting prospects into customers.

127 Freemium Model

A pricing strategy where basic features are provided for free, with more advanced features available for a fee.

128 Value Stream Mapping

A lean management method for analyzing and improving the flow of information or materials required to produce a product.

129 Continuous Delivery

A software engineering approach where code changes are automatically prepared for a release to production.

130 Retention Rate

The percentage of customers who continue to use a product over time.

131 Innovation Accounting

A method of measuring innovation progress and ensuring alignment with business goals.

132 Lead Time

The amount of time it takes from the initiation of a process to its completion.

133 Customer Success

The efforts and strategies used to ensure customers achieve their desired outcomes while using a product.

134 SaaS Metrics

Key performance metrics specific to software as a service (SaaS) businesses.

135 Competitive Positioning

The strategic process of differentiating a product from competitors to establish its market position.

136 Product/Market Fit

The degree to which a product satisfies a strong market demand, ensuring its viability.

137 Customer Journey Mapping

A visualization of the process a customer goes through to achieve a goal with a product.

138 Conversion Rate

The percentage of users who take a desired action, such as making a purchase or signing up for a newsletter.

139 User Persona

A detailed representation of a user segment based on demographic and psychographic data.

140 Agile Framework

A methodology for delivering a project incrementally by breaking it down into smaller segments.

141 Sprint Retrospective

A meeting held at the end of a sprint to reflect on the process and identify improvements.

142 Kanban Board

A visual tool used to manage and improve work processes through workflow visualization.

143 Continuous Integration

The practice of merging all developers' working copies to a shared mainline several times a day.

144 Feature Flag

A technique used to enable or disable features in a software application without deploying new code.

145 Lean Product Development

A methodology that focuses on minimizing waste and maximizing value in product development.

146 Design Thinking

A problem-solving approach that involves understanding the user's needs and developing creative solutions.

147 User Flow

A representation of the steps a user takes to accomplish a specific task within a product.

148 Wireframing

A low-fidelity visual representation of a user interface, used to establish structure and layout.

149 Prototyping

An early sample or model of a product used to test a concept or process.

150 Heuristic Evaluation

An informal method of usability testing based on established heuristics or best practices.

151 Task Analysis

The process of analyzing the tasks a user must complete to achieve a specific goal.

152 Scenario Planning

A process of planning for future scenarios that could impact a product or business.

153 MoSCoW Prioritization

A prioritization technique used to categorize tasks or features into must-haves, should-haves, could-haves, and won't-haves.

154 OKR (Objectives and Key Results)

A goal-setting framework used to define objectives and track their outcomes.

155 Customer Churn

The percentage of customers who stop using a product over a specific period.

156 Demand Forecasting

The practice of predicting future customer demand to optimize product availability.

157 Unit Testing

A type of testing where individual units or components of a product are tested.

158 Behavior-Driven Development (BDD)

A development approach that encourages collaboration between developers, QA, and non-technical participants.

159 Exploratory Testing

An approach to software testing that is concisely conducted to discover unknown issues.

160 Heatmaps

A data visualization tool that shows how users interact with a webpage.

161 Landing Page Optimization

The process of improving a landing page to increase conversions.

162 Metrics Dashboard

A tool that displays key metrics to monitor performance.

163 Retention Analysis

The analysis of customer retention data to identify patterns and improve retention rates.

164 Server-Side Rendering (SSR)

A technique that renders a webpage on the server before it is sent to the client.

165 Client-Side Rendering (CSR)

A technique that renders a webpage in the browser using JavaScript.

166 Responsive Design

A design approach that ensures a website looks and works well on various devices.

167 AB Test

A method of testing where two versions of a webpage are compared to determine which performs better.

168 User Acceptance Testing (UAT)

A type of testing performed by the end-users to ensure the product works as expected.

169 Continuous Deployment

A practice where code is automatically tested and deployed to production after a successful build.

170 Technical Specifications

A detailed document that describes the technical requirements and design of a product.

171 API Gateway

A server that acts as an API front-end, handling request routing, composition, and other functions.

172 Microservices

A software architecture style that structures an application as a collection of small, independent services.

173 Version Control

A system that records changes to a file or set of files over time so you can recall specific versions later.

174 User Journey Map

A visual representation of a customer's journey with a product.

175 Time to Value (TTV)

The time it takes for a customer to realize the value of a product.

176 Net Promoter Score (NPS)

A metric used to measure customer loyalty and satisfaction.

177 Churn Analysis

The process of analyzing customer churn to identify patterns and reduce turnover.

178 Product Qualified Lead (PQL)

A lead that has been qualified based on product usage, indicating a high likelihood of conversion.

179 Jobs to be Done (JTBD)

A framework for understanding customer needs by identifying the jobs they are trying to accomplish.

180 Use Case Diagram

A diagram that visually represents how users will interact with a system.

181 Product Requirements Document (PRD)

A document that outlines the features, functionality, and requirements of a product.

182 Market Opportunity Analysis

An analysis conducted to identify and evaluate the potential market for a product.

183 Sales Pipeline

A visual representation of the stages in a sales process.

184 Total Addressable Market (TAM)

The total market demand for a product or service.

185 Unique Value Proposition (UVP)

A clear statement that describes the unique value a product offers to customers.

186 Channel Strategy

A strategy for selecting the most effective distribution channels to reach customers.

187 Feature Prioritization

The process of ranking features based on their importance and impact.

188 Go-to-Market Plan

A plan that outlines the strategy and tactics for launching a product to market.

189 Market Development Strategy

A strategy aimed at expanding the reach of a product to new markets.

190 Customer Journey Analytics

The practice of analyzing customer journey data to optimize the customer experience.

191 Persona Development

The process of creating detailed personas to represent different segments of a target audience.

192 Customer Effort Score (CES)

A metric used to measure the ease with which customers can complete a task.

193 Value Stream

A lean methodology tool used to analyze and optimize the flow of information or materials.

194 System Usability Scale (SUS)

A simple, ten-item scale used to measure the usability of a product.

195 Customer Advocacy

The process of ensuring customers are satisfied and will advocate for your product.

196 Product Lifecycle Management (PLM)

The process of managing the entire lifecycle of a product from inception to retirement.

197 Product Strategy Canvas

A strategic tool used to map out the key elements of a product strategy.

198 Feature Toggle

A technique that allows enabling or disabling specific features within a software product.

199 Customer Health Score

A metric used to assess the overall health and engagement of a customer with your product.

200 Technical Roadmap

A detailed plan that outlines the future development and deployment of technical solutions.

201 Agile Release Train (ART)

A method used in SAFe (Scaled Agile Framework) to align teams to a shared mission and vision.

202 Design Sprint

A five-phase process used to design and prototype ideas in a short timeframe.

203 Innovation Funnel

A structured approach for managing the innovation process and identifying new product opportunities.

204 Product Portfolio Management

The centralized management of processes, methods, and technologies used by product managers to develop and manage products.

205 Service Blueprint

A diagram that visualizes the service delivery process and how users interact with it.

206 Business Model Innovation

A process of improving and innovating business models to stay competitive.

207 Timeboxing

A time management technique that allocates a fixed amount of time to an activity.

208 Value Proposition Canvas

A tool that helps to ensure that a product's value proposition aligns with customer needs.

209 Digital Transformation

The process of using digital technology to transform business processes and customer experiences.

210 Customer Data Platform (CDP)

A software platform that centralizes customer data from various sources.

211 Scenario Analysis

A process of analyzing possible future events by considering alternative possible outcomes.

212 Voice of the Employee (VoE)

A method for gathering feedback from employees to improve products and processes.

213 Feature Backlog

A prioritized list of features to be developed for a product.

214 Market Requirements Document (MRD)

A document that captures the market needs and requirements for a product.

215 Technology Stack

The combination of software products and programming languages used in product development.

216 User-Centered Design (UCD)

A design process that focuses on the needs, wants, and limitations of the end user.

217 Test Automation

The use of software tools to perform tests on a product automatically.

218 Agile Retrospective

A meeting held after an iteration to reflect on what went well and what can be improved.

219 Business Case

A document that outlines the justification for a project, including its benefits and costs.

220 Data-Driven Decision Making

The practice of making decisions based on data analysis rather than intuition or observation.

221 Feature Rollout

The process of gradually releasing a new feature to a subset of users before a full launch.

222 Lean Analytics

A method that uses data to continuously improve business processes and product performance.

223 Minimum Marketable Product (MMP)

The version of a product that has just enough features to be marketable and generate feedback.

224 Network Effects

The phenomenon where a product becomes more valuable as more people use it.

225 Product Adoption Curve

A model that describes the stages of adoption that customers go through when they start using a new product.

226 Release Management

The process of managing, planning, and controlling the release of software updates.

227 SaaS (Software as a Service)

A software delivery model where software is licensed on a subscription basis and is centrally hosted.

228 Scope Creep

The uncontrolled expansion of project scope without corresponding increases in resources or timelines.

229 Sprint Backlog

A list of tasks to be completed during a sprint, derived from the product backlog.

230 Versioning

The practice of assigning unique identifiers to different versions of a product.

231 Wireframing Tools

Tools used to create low-fidelity visual representations of user interfaces.

232 User Experience Research (UXR)

The practice of studying users to understand their behaviors and needs in order to improve product design.

233 Customer Journey Map

A visual representation of the process a customer goes through to achieve a goal with a product.

234 Decision Matrix

A tool used to evaluate and prioritize options by weighting them against criteria.

235 Ecosystem Mapping

A diagram that visualizes the interconnected components of a business ecosystem.

236 Market Entry Strategy

A strategy for entering a new market, including the choice of entry mode and market positioning.

237 Net Revenue Retention (NRR)

A metric that measures the percentage of revenue retained from existing customers over a specific period.

238 OKR Alignment

The practice of aligning OKRs across teams to ensure they contribute to overall company objectives.

239 Product Market Expansion Grid

A tool used to explore new product opportunities by assessing current products and markets.

240 Product Metrics

Quantitative measures used to track and assess the success of a product.

241 Revenue Model

The strategy a company uses to generate income from its product offerings.

242 Roadmapping Tools

Tools used to create and manage a product roadmap.

243 Sales Enablement

The process of providing the sales team with the resources they need to effectively sell a product.

244 Service Level Agreement (SLA)

A commitment between a service provider and a customer regarding the expected level of service.

245 SWOT Matrix

A strategic planning tool used to identify strengths, weaknesses, opportunities, and threats.

246 Test Plan

A document that describes the objectives, scope, and approach for a product test.

247 User Engagement

The degree to which users interact with a product, measured by metrics such as session duration and frequency.

248 User Feedback Loop

A continuous process of gathering, analyzing, and acting on user feedback to improve a product.

249 Workflow Automation

The use of technology to automate repeatable tasks and processes within a workflow.

250 Customer Success Management

The process of managing customer relationships to ensure they achieve desired outcomes.

251 Data Warehouse

A centralized repository for storing and managing large volumes of structured data.

252 Feature Gating

A technique that controls access to new features based on user attributes or behaviors.

253 Key Result Area (KRA)

A specific area of results for which a person or department is responsible.

254 Net Promoter System (NPS)

A methodology for improving customer loyalty and satisfaction through continuous feedback.

255 Omnichannel Strategy

A strategy that integrates multiple channels to create a seamless customer experience.

256 Quality of Experience (QoE)

A metric that measures the overall satisfaction and experience of users with a product.

257 Release Cadence

The frequency and timing of product releases to the market.

258 Scalable Architecture

A system design that allows a product to handle increased loads efficiently.

259 Service-Oriented Architecture (SOA)

A design pattern that allows services to communicate with each other over a network.

260 User Flow Diagram

A visual representation of the steps a user takes to complete a task within a product.

261 Web Analytics

The practice of measuring and analyzing web data to understand user behavior and improve performance.

262 Zero-Based Budgeting

A budgeting method where all expenses must be justified for each new period.

Rohit Katiyar

Build a Great Product


Grow your Startup with me.