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Customer Journey


What is a Customer Journey?

The Customer Journey is a framework that describes the stages customers go through during their lifecycle of interacting with a product or service. These stages typically include Awareness, Consideration, Purchase, Retention, and Advocacy. Each stage represents a different point in the customer's experience, from discovering the product to becoming a loyal advocate.

When is a Customer Journey Used?

A Customer Journey is used to map out and understand the various touchpoints a customer encounters with a product or service. It helps product managers and teams identify opportunities to improve the customer experience at each stage. The journey is used during product development, marketing strategy formulation, and customer support planning to ensure a seamless and satisfying experience across all interactions.

Pros of Using a Customer Journey

Cons of Using a Customer Journey

How is a Customer Journey Useful for Product Managers?

For Product Managers, the Customer Journey is a crucial tool for:

When Should a Customer Journey Not Be Used?

A Customer Journey may not be appropriate in situations where:

Additional Considerations for Product Managers



Related Terms

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NoTitleBrief
1 Benchmarking

Comparing a product, feature, or process against best-in-class standards to improve quality.

2 Competitive Intelligence

Gathering and analyzing information about the competitive environment.

3 Delphi Technique

Reconciling subjective forecasts through a series of estimates from a panel of experts.

4 Gross Margin

Sales revenue minus the cost of goods sold.

5 Regression Analysis

A statistical method for forecasting sales based on causal variables.

6 Return on Promotional Investment (ROPI)

The revenue generated directly from marketing communications as a percentage of the investment.

7 Share (Market Share)

The portion of overall sales in a market accounted for by a particular product, brand, or service.

8 Causal Forecasts

Forecasts developed by studying the cause-and-effect relationships between variables.

9 Velocity

A measure of the amount of work a team can tackle during a single Sprint.

10 Burndown Chart

A graphical representation of work left to do versus time, used to track the progress of a Sprint.

Rohit Katiyar

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