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Agile Retrospective


What is an Agile Retrospective?

An Agile Retrospective is a regular meeting that takes place at the end of each sprint (or iteration) in Agile methodologies, such as Scrum. The retrospective serves as an opportunity for the team to reflect on the past sprint, discuss what went well, what didn’t go well, and identify actionable steps for improvement. It is a crucial part of the continuous improvement process in Agile development, focusing on team collaboration, process improvement, and product quality enhancement.

When is an Agile Retrospective Used?

Agile retrospectives are typically used in the following scenarios:

Pros of an Agile Retrospective

Cons of an Agile Retrospective

How is an Agile Retrospective Useful for Product Managers?

For product managers, Agile retrospectives are highly beneficial:

When Should an Agile Retrospective Not Be Used?

While Agile retrospectives are valuable, there are certain scenarios where they may not be as effective:

Additional Questions Relevant for Product Managers

  1. How often should Agile Retrospectives be held? Retrospectives are typically held after each sprint or iteration, which is often every two to four weeks. However, they can be scheduled more or less frequently depending on the team’s needs and cadence.

  2. What are common formats for Agile Retrospectives? The structure of retrospectives can vary, but common formats include Start-Stop-Continue, 4Ls (Liked, Learned, Lacked, Longed For), or Mad-Sad-Glad, where team members categorize their feedback into various themes.

  3. How can product managers ensure follow-through on action items from retrospectives? It’s crucial to document action items clearly, assign ownership, and review progress in subsequent retrospectives. Product managers can help facilitate this by using task tracking tools or including action items in sprint planning sessions.



Related Terms

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NoTitleBrief
1 Alpha Test

Initial testing of a product prototype within the developing company to identify potential defects.

2 Beta Test

Testing a new product prototype with actual users to discover potential defects before launch.

3 Brand Extension

A variation of a product that carries the brand name of the core product.

4 Prototype

A preliminary version of a new product used for research purposes.

5 Agile Development

A methodology emphasizing iterative development, where requirements and solutions evolve through collaboration between self-organizing cross-functional teams.

6 Scrum

An Agile framework for managing work with an emphasis on software development, involving roles such as Scrum Master, Product Owner, and Development Team.

7 Sprint

A set period during which specific work has to be completed and made ready for review in Agile frameworks like Scrum.

8 Minimum Viable Product (MVP)

A version of a new product that allows a team to collect the maximum amount of validated learning about customers with the least effort.

9 Continuous Integration (CI)

A practice in software engineering where team members integrate their work frequently, typically several times a day.

10 Definition of Done

A shared understanding of what it means for work to be complete, ensuring that nothing is left out and work meets the agreed quality.

Rohit Katiyar

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