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Wireframing


What is Wireframing?

Wireframing is the process of creating a basic, low-fidelity visual guide that outlines the structure and layout of a user interface (UI) or product design. It focuses on the placement of key elements such as buttons, images, and navigation without getting into detailed design aspects like color schemes or typography. Wireframes help teams visualize and communicate the functionality and flow of a product or feature before more detailed design and development begin.

When is Wireframing Used?

Wireframing is typically used in the early stages of the design process. It is useful when:

Pros of Wireframing

Cons of Wireframing

How is Wireframing Useful for Product Managers?

Wireframing is extremely valuable for product managers (PMs) because:

When Should Wireframing Not Be Used?

Key Questions for Product Managers Regarding Wireframing

  1. What is the goal of the wireframe? PMs should ensure that the wireframe addresses specific user needs or business goals, providing clarity on why the structure is designed in a particular way.

  2. How does the wireframe support the product’s key features? PMs should confirm that the wireframe includes all necessary features and shows how users will navigate the product to achieve their goals.

  3. What feedback do stakeholders have on the wireframe? Wireframes provide an excellent opportunity for PMs to gather input from team members, users, and other stakeholders early in the design process, ensuring all perspectives are considered.

By using wireframes effectively, product managers can ensure a collaborative, efficient, and user-focused product development process.



Related Terms

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NoTitleBrief
1 Alpha Test

Initial testing of a product prototype within the developing company to identify potential defects.

2 Beta Test

Testing a new product prototype with actual users to discover potential defects before launch.

3 Brand Extension

A variation of a product that carries the brand name of the core product.

4 Prototype

A preliminary version of a new product used for research purposes.

5 Agile Development

A methodology emphasizing iterative development, where requirements and solutions evolve through collaboration between self-organizing cross-functional teams.

6 Scrum

An Agile framework for managing work with an emphasis on software development, involving roles such as Scrum Master, Product Owner, and Development Team.

7 Sprint

A set period during which specific work has to be completed and made ready for review in Agile frameworks like Scrum.

8 Minimum Viable Product (MVP)

A version of a new product that allows a team to collect the maximum amount of validated learning about customers with the least effort.

9 Continuous Integration (CI)

A practice in software engineering where team members integrate their work frequently, typically several times a day.

10 Definition of Done

A shared understanding of what it means for work to be complete, ensuring that nothing is left out and work meets the agreed quality.

Rohit Katiyar

Build a Great Product


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