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Technical Debt


What is Technical Debt?

Technical Debt refers to the additional work that arises when a development team chooses a quick, easy solution to a problem instead of a better approach that would take longer. This concept is akin to financial debt: just as financial debt must be repaid with interest, technical debt accrues and eventually requires additional time and resources to address the shortcuts taken. Over time, if not managed, technical debt can lead to increased complexity, bugs, and slowdowns in the development process.

When is Technical Debt Used?

Technical debt often occurs during the development process when a team prioritizes speed over quality due to tight deadlines, market pressure, or resource constraints. It is used when delivering a product or feature quickly is crucial, but it is understood that the codebase will need to be revisited later to address the compromises made. Technical debt is also encountered in legacy systems where older code does not meet current standards or practices.

Pros of Technical Debt

Cons of Technical Debt

How is Technical Debt Useful for Product Managers?

For Product Managers, understanding and managing technical debt is crucial because:

When Should Technical Debt Not Be Incurred?

While technical debt can be useful in certain scenarios, there are times when it should be avoided:

Additional Considerations for Product Managers



Related Terms

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NoTitleBrief
1 Alpha Test

Initial testing of a product prototype within the developing company to identify potential defects.

2 Beta Test

Testing a new product prototype with actual users to discover potential defects before launch.

3 Brand Extension

A variation of a product that carries the brand name of the core product.

4 Prototype

A preliminary version of a new product used for research purposes.

5 Agile Development

A methodology emphasizing iterative development, where requirements and solutions evolve through collaboration between self-organizing cross-functional teams.

6 Scrum

An Agile framework for managing work with an emphasis on software development, involving roles such as Scrum Master, Product Owner, and Development Team.

7 Sprint

A set period during which specific work has to be completed and made ready for review in Agile frameworks like Scrum.

8 Minimum Viable Product (MVP)

A version of a new product that allows a team to collect the maximum amount of validated learning about customers with the least effort.

9 Continuous Integration (CI)

A practice in software engineering where team members integrate their work frequently, typically several times a day.

10 Definition of Done

A shared understanding of what it means for work to be complete, ensuring that nothing is left out and work meets the agreed quality.

Rohit Katiyar

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