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User-Centered Design (UCD)


What is User-Centered Design (UCD)?

User-Centered Design (UCD) is an iterative design process that focuses on understanding and addressing the needs, wants, and limitations of the end-users throughout all phases of product development. In UCD, users are placed at the core of the design process to ensure that the final product is tailored to their requirements. This approach involves regular feedback and usability testing to inform design decisions, ensuring that the product is intuitive, accessible, and easy to use for its target audience.

When is UCD Used?

UCD is commonly employed when developing products or services that require a deep understanding of user needs, including:

Pros of UCD

Cons of UCD

How is UCD Useful for Product Managers?

For product managers, UCD offers several key benefits:

When Should UCD Not Be Used?

UCD may not be the best approach under certain circumstances, such as:

Additional Questions Relevant for Product Managers

  1. How is UCD different from other design approaches? UCD is distinct because it places users at the center of the design process, involving them continuously through research, feedback, and testing. Other approaches, like system-centered design, may focus more on technical requirements and less on user interaction.

  2. How often should user testing be conducted in UCD? User testing should be conducted at multiple stages of the development process, ideally during initial prototypes and again as the product is refined. Regular feedback helps ensure the product continues to meet user needs.

  3. What are the best tools for UCD? Common tools include usability testing platforms (e.g., UserTesting.com), prototyping tools (e.g., Figma, Sketch), and survey tools (e.g., SurveyMonkey) to collect and analyze user feedback.



Related Terms

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NoTitleBrief
1 Alpha Test

Initial testing of a product prototype within the developing company to identify potential defects.

2 Beta Test

Testing a new product prototype with actual users to discover potential defects before launch.

3 Brand Extension

A variation of a product that carries the brand name of the core product.

4 Prototype

A preliminary version of a new product used for research purposes.

5 Agile Development

A methodology emphasizing iterative development, where requirements and solutions evolve through collaboration between self-organizing cross-functional teams.

6 Scrum

An Agile framework for managing work with an emphasis on software development, involving roles such as Scrum Master, Product Owner, and Development Team.

7 Sprint

A set period during which specific work has to be completed and made ready for review in Agile frameworks like Scrum.

8 Minimum Viable Product (MVP)

A version of a new product that allows a team to collect the maximum amount of validated learning about customers with the least effort.

9 Continuous Integration (CI)

A practice in software engineering where team members integrate their work frequently, typically several times a day.

10 Definition of Done

A shared understanding of what it means for work to be complete, ensuring that nothing is left out and work meets the agreed quality.

Rohit Katiyar

Build a Great Product


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