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Prototyping


What is Prototyping?

Prototyping is the process of creating an early model or simulation of a product or feature to test ideas, functionality, and usability. A prototype can range from a simple sketch to an interactive, high-fidelity version of a product. It serves as a tangible representation of a product that can be tested and iterated on before investing in full-scale development.

When is Prototyping Used?

Prototyping is used in the early to mid-stages of product development to validate ideas, test assumptions, and gather feedback. It is particularly valuable when:

Pros of Prototyping

Cons of Prototyping

How is Prototyping Useful for Product Managers?

Prototyping is a critical tool for product managers as it:

When Should Prototyping Not Be Used?

Key Questions for Product Managers Regarding Prototyping

  1. What are we testing with the prototype? It’s essential to identify the key questions the prototype aims to answer, such as usability, feasibility, or value to the customer.

  2. How will we gather feedback from the prototype? PMs should have a clear plan for how the prototype will be tested and what feedback mechanisms will be used, whether through usability tests, surveys, or stakeholder reviews.

  3. What fidelity level is required for the prototype? Product managers need to decide whether a low-fidelity prototype (e.g., sketches or wireframes) or a high-fidelity, interactive prototype is needed based on the stage of development and feedback goals.

By using prototypes effectively, product managers can align teams, test assumptions, and make more informed product decisions before committing significant resources to development.



Related Terms

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NoTitleBrief
1 Alpha Test

Initial testing of a product prototype within the developing company to identify potential defects.

2 Beta Test

Testing a new product prototype with actual users to discover potential defects before launch.

3 Brand Extension

A variation of a product that carries the brand name of the core product.

4 Prototype

A preliminary version of a new product used for research purposes.

5 Agile Development

A methodology emphasizing iterative development, where requirements and solutions evolve through collaboration between self-organizing cross-functional teams.

6 Scrum

An Agile framework for managing work with an emphasis on software development, involving roles such as Scrum Master, Product Owner, and Development Team.

7 Sprint

A set period during which specific work has to be completed and made ready for review in Agile frameworks like Scrum.

8 Minimum Viable Product (MVP)

A version of a new product that allows a team to collect the maximum amount of validated learning about customers with the least effort.

9 Continuous Integration (CI)

A practice in software engineering where team members integrate their work frequently, typically several times a day.

10 Definition of Done

A shared understanding of what it means for work to be complete, ensuring that nothing is left out and work meets the agreed quality.

Rohit Katiyar

Build a Great Product


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