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Heuristic Evaluation


What is Heuristic Evaluation?

Heuristic Evaluation is a usability inspection method where experts review a user interface (UI) to identify usability issues based on established heuristics or best practices. It’s a qualitative evaluation method used to ensure that a product’s design follows recognized usability principles. Jakob Nielsen’s 10 usability heuristics are widely used as the foundation for these evaluations.

When is Heuristic Evaluation Used?

Heuristic evaluation is most commonly used:

It is typically performed by a small group of usability experts who individually assess the product and then compile their findings for a comprehensive report.

Pros of Heuristic Evaluation

Cons of Heuristic Evaluation

How is Heuristic Evaluation Useful for Product Managers?

Heuristic evaluation provides several key advantages for product managers:

When Should Heuristic Evaluation Not Be Used?

Key Questions for Product Managers Regarding Heuristic Evaluation

  1. Which usability heuristics are most relevant to the product? PMs should ensure that the evaluators use a set of heuristics that are most applicable to the product’s user interface and functionality.

  2. What are the most critical usability issues identified? Understanding which usability problems impact the user experience the most can help PMs prioritize fixes and improvements.

  3. How should the evaluation be complemented with user testing? While heuristic evaluation is valuable, it’s important to combine it with user testing to ensure that actual users’ experiences align with the expert findings.

By utilizing heuristic evaluation, product managers can gain valuable insights into usability early in the design process, helping them create more user-friendly products and address potential issues before they escalate.



Related Terms

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NoTitleBrief
1 Alpha Test

Initial testing of a product prototype within the developing company to identify potential defects.

2 Beta Test

Testing a new product prototype with actual users to discover potential defects before launch.

3 Brand Extension

A variation of a product that carries the brand name of the core product.

4 Prototype

A preliminary version of a new product used for research purposes.

5 Agile Development

A methodology emphasizing iterative development, where requirements and solutions evolve through collaboration between self-organizing cross-functional teams.

6 Scrum

An Agile framework for managing work with an emphasis on software development, involving roles such as Scrum Master, Product Owner, and Development Team.

7 Sprint

A set period during which specific work has to be completed and made ready for review in Agile frameworks like Scrum.

8 Minimum Viable Product (MVP)

A version of a new product that allows a team to collect the maximum amount of validated learning about customers with the least effort.

9 Continuous Integration (CI)

A practice in software engineering where team members integrate their work frequently, typically several times a day.

10 Definition of Done

A shared understanding of what it means for work to be complete, ensuring that nothing is left out and work meets the agreed quality.

Rohit Katiyar

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